Although it is easy to seat toons in the jury, the difficult y is that the cogs are trying to take over jury seats as well. One strategy is to shoot at the jury for the whole 60 seconds until either the time runs out or your cannon runs out of shots. Each cannon has a limit of 60 seconds and 12 shots to seat as many toons as possible. There are a total of 12 jury seats available. The purpose of the cannon round is to try and seat as many toons as possible in the jury seats. Each toon is lined up randomly with any one of the cannons. There is a total of one cannon per toon, which can vary in a solo. The result of the cannon round can be a deciding factor if the CJ battle results in a win or loss. The cannon segment of the CJ battle is a very fundament al part of the CJ. This strategy very effective ly minimizes the amount of damage sustained by soloers and how many unites and SOS cards that must be used to successfu lly defeat all the 56 cogs.Īfter defeating all the 56 cogs, the CJ moves towards the judges bench where he will remain for the remainder of the battle. This strategy if applied correctly, 3 small cogs should be lined up in front, while destroyin g only the new cog that emerges from the CJ. On the same note, another similar strategy that can be used, but this strategy is primarily used by soloers is to lure each set of cogs, keeping as many “small” cogs in line. This strategy, although very effective, is mainly used in the VP battle for ubers/low laff toons or when there are a lot of toons that have minimal experienc e or small gags. Plus, using sound significa ntly reduces the amount of time it takes to finish off each set of cogs because sound is able to hit four cogs at once.Īnother strategy that was can be used is luring left and killing right. Sound is the most effective way of destroyin g each set of cogs, since sound is the most accurate gag available. These toons are suggestin g that they are planning on using a fog horn and the rest can use elephant sound or some other sound, depending on the size of the cogs. Usually a toon will state “I’ll get this one,” or “It’s mine!” etc. The Cog battle isn't very long especiall y that most toons that have reached Law HQ are experienc ed enough for cog battles. Half of the cogs will be faced by each group of toons on each side of the CJ. There are a total of 56 cogs in a CJ, each ranging from level 8 to level 12. These groups of cogs must be overtaken before the actual CJ battle takes place. The CJ battle initially commences with fighing a series of cogs assaults.
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